Town: Qewv Halqett Ckez

Qewv Halqett Ckez

Qewv Halqett Ckez
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceYuttul̄ Kingdom
Sub ProvenceStíhzdi County
RegionYiz-zmep Woodlands
Founded1428
Community LeaderJarl Carandoliel Cetrÿnequg
Area4 km2 (1 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation2894 m (9494 ft)
Average Yearly Precipitation135 cm/y (53 in/y)
Population1027
Population Density256 people per km2 (1027 people per mi2)
Town AuraNecromancy
Naming
Native nameQewv Halqett Ckez
Pronunciation/quːv/ /halˈqett/
Direct Translation[turquoise] [switch]
Translation[Not Yet Translated]

Qewv Halqett Ckez (/quːv/ /halˈqett/ [turquoise] [switch]) is a subtropical Town located in Stíhzdi County, Yuttul̄ Kingdom, within the United Kingdom of Undermountain.

The name Qewv Halqett Ckez is derived from the Dwarven language, as Qewv Halqett Ckez was founded by Úllothneth Reblåz, who was culturaly Dwarvern.

Climate

Qewv Halqett Ckez has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Qewv Halqett Ckez receives an average of 135 cm/y (53 in/y) of precipitation, most of which comes in the form of rain during the spring. Qewv Halqett Ckez covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2894 m (9494 ft) above sea level.

Overview

Qewv Halqett Ckez was founded durring the early 15th century in summer of the year 1428, by Úllothneth Reblåz. The establishment of Qewv Halqett Ckez suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Qewv Halqett Ckez was built using the conventions of Dwarvern durring the early 15th century. Naturaly, all settlmentss have their own look to them, and Qewv Halqett Ckez is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qewv Halqett Ckez is buildings are built arround a single premissive baked earthen mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a town of Qewv Halqett Ckez's size could have. The town's well-designed, yet cheep are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Qewv Halqett Ckez seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are smiling, quietly exchanging words with a friend, or simply enjoying the day as they work. It reminds you of an evening at home as everyone dined, having run out of things to talk about and embraced the savory meal before them.

Civic Infrastructure

Qewv Halqett Ckez has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qewv Halqett Ckez.

Qewv Halqett Ckez has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qewv Halqett Ckez has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qewv Halqett Ckez has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qewv Halqett Ckez's public wards, blessings, and other arcane systems.

Qewv Halqett Ckez possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Qewv Halqett Ckez has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Qewv Halqett Ckez has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Qewv Halqett Ckez's chapel was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Qewv Halqett Ckez hail is always enormous, yet harmlessly plinks off people, creatures, and structures.

The Trollkin near Qewv Halqett Ckez are known to be quite timid.

Qewv Halqett Ckez's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves long periods of drunkenness to channel Truename Magic energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 1
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4128 m2
    • Cattle and Similar Creatures: 256
    • Poultry: 3081
    • Swine: 205
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 102

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 3
  • Carpenters: 3
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 3
  • Gunsmiths: 2
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Saddlers: 1
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 2
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 4
  • Spice Merchants: 1
  • Wine-sellers: 1
  • Wheelwright: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 3
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 3
  • Healers: 2
  • Housekeepers: 2
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 1
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 2
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 2

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Educators: 2
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 1
  • Landlords: 1
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 11
  • Monks, Monastic: 2
  • Monks, Civic: 2
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 1
  • Storytellers: 4
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 3
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 3
  • Tinker: 1
  • Weaver: 2

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Musicians: 3
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 3
  • Canners: 2
  • Cheesmakers: 3
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

301 of Qewv Halqett Ckez's population work within a Foundational Occupation.

655 of Qewv Halqett Ckez's population do not work in a formal occupation, but do contribute to the local economy. 71 (7%) are noncontributers.

Points of Interest

Qewv Halqett Ckez is known for its unusual rock formations.

POI

History

Qewv Halqett Ckez's residents established a new industry (21046 % 6)+1 years ago, and it’s making them a great deal of profit. Old patterns of authority and wealth are being disrupted, and the old gentry are unlikely to be pleased about it. They may be trying to take over the industry, or they may have been the ones to enable it in the first place and are using it to crush the life out of any rival power bases. Outsiders might be playing a major role as well, and it could be they plot to siphon off the profits.

The the a mace of Transmutation, an a mace imbued with notable amounts of Transmutation energies was created near Qewv Halqett Ckez by in time immemorial, reportedly some time during the early 2nd century.

History